In this post I will share my experience participating in GMTKJam 2020 and making Press Ctrl, a mind-bending puzzler where your avatar controls another avatar via an in-game keyboard. The keynote for the event happened on Friday, 10 PM Israel time. The theme for this year's event was Out of Control, which made me immediately … Continue reading Press Ctrl – Design Diary
Alone in Space
In the game development class that I'm taking at university I started working on a video game project inspired by a board game named Space Cadets (Geoff, Brian and Sydney Engelstein, 2012). The original Space Cadets is an incredibly ambitious mish-mash of a game that inspired quite a few sequels, like its team-vs-team spin-off Space … Continue reading Alone in Space
Mechanical Layers in Games
Analyzing games is an important part of being a game designer. In this post I would like to propose an approach to discussing game mechanics. "Mechanics are the various actions, behaviors and control mechanisms afforded to the player within a game context. Together with the game's content (levels, assets, and so on) the mechanics support … Continue reading Mechanical Layers in Games
The Israeli Game Industry: A Retrospective
It's 2020, so I took upon myself the challenge to summarize the last decade in the Israeli game development scene. Being somewhat of a newcomer to the industry myself, I felt the need to look just a bit deeper into the past. In the 90s, the Israeli gaming industry was already very much alive. There … Continue reading The Israeli Game Industry: A Retrospective
Init
For quite some time I wanted to start a blog. I've been thinking about game design for the last 12 years or so, and have been working seriously on my personal projects for a little more than four. I'm currently developing my first project intended to be commercially released, Chimera Box, and I find myself … Continue reading Init
